feat: add macOS Fabric 1.21.1 mod project with Gradle wrapper - #2
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wushizhen-ren wants to merge 2 commits into
Open
feat: add macOS Fabric 1.21.1 mod project with Gradle wrapper#2wushizhen-ren wants to merge 2 commits into
wushizhen-ren wants to merge 2 commits into
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- Complete Fabric Loom 1.9.2 build setup for Minecraft 1.21.1 - Ruby & Thunder mod with Thunder Sword item and Dark Iron Golem entity - Client rendering with entity model and renderer - Resource files: lang, models, textures - Builds and launches successfully via ./gradlew runClient on macOS Apple Silicon - Tested with Java 21, Fabric Loader 0.19.3, Fabric API 0.116.15
Closes buyicoder#1 remaining tasks: - New: install.sh — macOS/Linux one-click install (equivalent to install.bat) - New: tools/setup-minecraft-ai.sh — macOS/Linux texture generator setup - New: .github/workflows/macos-build.yml — CI smoke test on macOS - Replace hard-coded Windows paths with project-relative / multi-platform refs - entity-designer/SKILL.md: Blockbench paths → 3 platforms, texture path → project-relative - blockbench-mcp.json: D:/MC/... → blockbench-mcp/... - mcp-ecosystem.md: Blockbench/plugin paths → project-relative - docs/superpowers/plans: windows-only → pwsh (macOS) + powershell (Windows) - README.md: env reqs as cross-platform table, install section with ./install.sh - landing/index.html: shows both ./install.sh and install.bat
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第二轮提交:完成 Issue #1 剩余任务新增 2 文件
修改 6 文件(Windows 硬编码路径 -> 跨平台)
待补推
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Closes #1
What this does
Adds a complete runnable Fabric 1.21.1 mod project (
fabric-mod-dev/) that builds and launches on macOS Apple Silicon.Included
gradlew+gradle-wrapper.jar) — no system Gradle needed.gitignoreexcluding build artifacts and runtime filesHow to run
cd fabric-mod-dev ./gradlew runClientVerified
Remaining scope (future PRs)
install.shmacOS bootstrap script