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EndSectors

Open-source sector infrastructure for Paper servers, Velocity and shared Minecraft worlds.

Java Minecraft Architecture License Edition

EndSectors lets you run one logical Minecraft world across multiple Paper server instances. Each server owns a configured sector, while Velocity, NATS, Redis and the Common application coordinate transfers, communication and shared player state.

This repository contains the free edition. It is intended for personal, educational and other non-commercial use. See the edition comparison before using the project commercially or expecting private-edition support.

One world. Multiple servers. One framework.

EndSectors turns a collection of Paper servers into one connected world. Build the network yourself, keep the source visible and scale the map by adding sectors when your community grows.

The Free Edition gives you the foundation. The Private / Premium Edition is the production-focused path for teams that need dedicated support, private delivery and additional hardening beyond the public scope.

Documentation

Document Purpose
Documentation index Reading order and documentation map
Architecture Runtime topology, data flow and service boundaries
Modules Responsibilities and dependency direction
Installation Requirements, build, deployment and startup order
Configuration Config ownership, sector names, layout and messages
Features Capabilities included in the free repository
Free vs Private/Premium Public scope, exclusions and separate-edition terms
Known limitations Transparent Free Edition limitations and resolved issues
Development Local setup and module-focused workflow
Operations Deployment, restart, backup and rollback guidance
Testing Build checks and runtime verification
Troubleshooting Evidence-first diagnosis of common failures
Security Secrets, network access and issue-reporting rules
Licensing Non-commercial rights and redistribution boundaries

Platform scope

  • sector-based Paper server instances;
  • Velocity proxy routing between sectors;
  • shared player state through Redis;
  • inter-service messaging through NATS;
  • standalone Common coordination application;
  • optional Tools commands and gameplay systems;
  • configurable sector boundaries, queues, messages and scoreboards.

Quick start

  1. Install Java 21, Paper, Velocity, NATS and Redis.
  2. Build the project with ./gradlew build or gradlew.bat build.
  3. Deploy the Common, Proxy, Paper and optional Tools artifacts described in the installation guide.
  4. Copy identical world data to the sector servers representing the same logical world.
  5. Configure identical NATS/Redis connection details and matching sector names.
  6. Start Common, then Velocity, then the Paper sectors.

Project layout

EndSectors/
β”œβ”€β”€ common/     Standalone Common application
β”œβ”€β”€ proxy/      Velocity plugin
β”œβ”€β”€ paper/      Paper plugin and sector runtime
β”œβ”€β”€ Tools/      Optional Paper tools plugin
└── docs/       Technical and operational documentation

External links

Contributing and support

Use Contributing for pull requests and reproducible bug reports. Never include Redis passwords, NATS credentials, private addresses or unredacted production logs in an issue. Security-sensitive reports belong in SECURITY.md.

Free Edition status

The Free Edition is a usable framework and a transparent starting point, not a promise of private-enterprise support. Its limitations, verification level and resolved issues are tracked in Known limitations. Recent maintenance fixes are listed in CHANGELOG.md.

License

EndSectors is distributed under the repository's non-commercial license. Read the licensing guide and LICENSE before redistribution or commercial use.

About

Minecraft sector system 🌐 | Split a single map into multiple server-backed sectors with defined boundaries. Players can seamlessly move between sectors, and all player data is fully synchronized across servers while the map remains the same.

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