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Release 1.8.0: say so - #8
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The same program -- a model, a sun with shadows, an orbit camera -- in Winding, Three.js r186, Babylon.js 9.30 and PlayCanvas 2.23.2, each run in Chrome to check it works as printed, with what each engine does for you. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Each sail is creased from its tip, one half a shade darker, and the hub is a pin with a rim and a glint. The same four sails and colours, so it is the same mark. The wordmarks and the social card are redrawn with it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The same scene, size and timing (380x280, 24 frames at 70 ms); the wordmark over the helmet now has the folded sails. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An option a call doesn't take is said once in the console, with the nearest name it does take (castShadows -> castShadow), instead of being dropped. src/core/options.js lists every call's names; test/docs.test.js holds each list to its table in docs/API.md. Adding or removing an object rewrote every object's draw data and uploaded every batch table whole: 1.1 MB a frame in a town of 900 distinct buildings. The scene now lists the slots an add or a removal changed (renderablesTouched), the renderer rewrites only those, and the batch tables send only entries that changed (writeChanged): 141 KB. Visibility flags survive the rebuild. A GPU step checks a scene added to and removed from draws what a fresh one does, pixel for pixel. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Release 1.8.0. Merging tags v1.8.0 and publishes winding-engine@1.8.0.
Checked locally: 16 Node suites, 89 GPU checks.
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