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Level sync and a point per three losses (0.9.0) - #46
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In every duel the stronger build drops levels until it costs at most 10 points more than the weaker one (syncPair in server/upgrades.ts, used for max HP, quick-duel swings and HP-fight blows). Saved builds are untouched. Every third ranked loss now gives an upgrade point, counted from the losses total. Rules tab, DUELS.md, CONTRACTS.md and the changelog explain both.
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What changes for players
Code
server/upgrades.ts:syncPair/syncStats/SYNC_MARGIN,LOSSES_PER_POINT, and anEarnedobject forpointsFor,effectiveStats,validStatsandupgradeRules.server/game.ts:duelStatsfeeds max HP, quick-duel swings and HP-fight blows.server/channel.ts,src/dashboard.ts: the new signatures. Hidden losses are held back like hidden wins.Simulation (weaker fighter's win rate against a 40-point build)
Tests
bun run check: 429/429 pass. New tests cover sync in quick duels,syncPairedge cases and loss points.