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Crossing editor: show neighbour lanes and joints across large junctions - #121
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benchan0527 wants to merge 1 commit into
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- Center neighbour lane queries and 3D snapping around the camera target instead of the object origin so external roads at the perimeter of large junctions (1-2 km across) are drawn and selectable - Expand reach limits for neighbour lanes, nearby points, and auto-linking up to 3500-4000 m - Account for crossing footprint and existing path extents when gathering nearby ends - Keep neighbour lanes visible when editing an empty or new crossing draft - Lift neighbour lane ribbons to 0.25 m and adjust line width/contrast to prevent z-fighting with road meshes
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Summary
In large crossing objects spanning multiple tiles (e.g. 1000m-2200m across on world coordinate maps), external connecting road lanes and connection joints were invisible or could not be snapped to when zoomed into the perimeter of the junction.
Changes
eighbour_reach, \sync_crossing_nearby, and \link_crossing.