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Cosmetics: a seed's own look fills the tab instead of locking it - #548
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A seed made with Random cosmetics used to lock the Cosmetics tab and draw its own colours over the player's. Now its set (colours, enemy colours per seed, its weather, no screen filter) is copied into the tab's rows the first time the seed is played, and the rows stay the player's to change. Randomize all and Default all (the game's own look) are always there, and "Seed's look" puts the seed's set back while that seed is active. The seed's weather cycle still locks the Weather row. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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A seed made with Random cosmetics used to lock the Cosmetics tab and draw its own colours over the player's choices.
Now:
cosmetics_seedin larecomp.ini remembers which seed did this, so the copy happens only once.Builds clean on macOS. Not play-tested.
🤖 Generated with Claude Code