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Catch a Callback? #119

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@Elkelthen

First off, thanks for making this, it seems awesome!

I'm trying to figure out how to get callbacks working. Is there a generic function for catching them? I see that there are specific functions for the workshop callbacks, but those seem to be only available there, and not for all of the other callbacks. In particular I'm looking to get matchmaking lobby information like the LobbyDataUpdate_t callback.

It looks like at some point this functionality was on the roadmap for this project? Was it ever completed? Was there any work done? If I knew where to start I might take a crack at it.

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