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Integrate Synty vehicles and props#27

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ralyodio merged 1 commit into
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feat/synty-vehicles
Jul 26, 2026
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Integrate Synty vehicles and props#27
ralyodio merged 1 commit into
mainfrom
feat/synty-vehicles

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Ships the static-mesh half of the Synty pack — the part that needs none of the character retarget that's still blocked.

Two vehicles (armoured car, technical) and five props (barrel, barrel stack, ammo box, T-wall barrier, water tank).

New converter tools/art/blender/import_synty_prop.py: applies the importer's metre-scale transform (the static FBX carries unit metadata and is already in metres — only the skeletal FBX is centimetres), recentres to ground, names material slots by mesh, welds, and decimates the vehicles.

Textures stay cheap. The Land_Vehicles atlas ships as one desert variant (76 KB) bound to every vehicle, since the pack's ten variants share a UV layout. Props reuse the character atlas and add no texture at all. Vehicles decimate ~1.5 MB → ~0.5 MB with no visible loss.

Shell budget 5.38 → 6.33 MB, under the 9 MB guard.

Also updates docs/HANDOFF-synty.md, which still claimed 0 of 1,950 integrated.

201 tests pass. Format, lint, typecheck clean; both apps build.

🤖 Generated with Claude Code

Ship the static-mesh half of the Synty pack (handoff step 4), which needs
none of the character retarget: two vehicles (armoured car, technical) and
five props (barrel, barrel stack, ammo box, T-wall barrier, water tank).

New converter tools/art/blender/import_synty_prop.py: applies the importer's
metre-scale transform (the static FBX carries unit metadata; only the skeletal
FBX is centimetres), recentres to ground, names material slots by mesh, welds,
and decimates the vehicles.

Textures stay cheap. The Land_Vehicles atlas ships as one desert variant
(synty_vehicles.webp, 76 KB) bound to every vehicle, since the pack's ten
variants share a UV layout. Props reuse the character atlas and add no texture
at all. Vehicles decimate ~1.5 MB -> ~0.5 MB with no visible loss, verified by
preview render. Shell budget 5.38 -> 6.33 MB, under the 9 MB guard.

Placed as cosmetic set-dressing in the spawn zones and back corners, non-
colliding and out of the three combat lanes, so world.ts rule 1 still holds
for the play space. Promoting any to real cover is a separate map.ts change.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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vu1nz Security Review

0 finding(s) in PR #?

No security issues found.

@ralyodio
ralyodio merged commit 4ab3c32 into main Jul 26, 2026
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@ralyodio
ralyodio deleted the feat/synty-vehicles branch July 26, 2026 16:32
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