[ref:seggan/feature/elektrikity] ELEKTRIKITY - #971
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# Conflicts: # src/main/java/io/github/pylonmc/pylon/PylonBlocks.java # src/main/resources/lang/en.yml
…e/elektrikity # Conflicts: # src/main/java/io/github/pylonmc/pylon/PylonFluids.java # src/main/java/io/github/pylonmc/pylon/content/components/FluidHatch.java # src/main/java/io/github/pylonmc/pylon/content/components/FluidInputHatch.java # src/main/java/io/github/pylonmc/pylon/content/components/FluidOutputHatch.java # src/main/java/io/github/pylonmc/pylon/content/machines/diesel/machines/DieselCoreDrill.java # src/main/java/io/github/pylonmc/pylon/content/machines/diesel/machines/PalladiumCondenser.java # src/main/java/io/github/pylonmc/pylon/content/machines/diesel/production/Biorefinery.java # src/main/java/io/github/pylonmc/pylon/content/machines/experience/FluidExperienceBottler.java # src/main/java/io/github/pylonmc/pylon/content/machines/hydraulics/BurnerHydraulicPurifier.java # src/main/java/io/github/pylonmc/pylon/content/machines/hydraulics/ConvectionHydraulicPurifier.java # src/main/java/io/github/pylonmc/pylon/content/machines/hydraulics/HydraulicCoreDrill.java # src/main/java/io/github/pylonmc/pylon/content/machines/hydraulics/LiseletteHydraulicPurifier.java # src/main/java/io/github/pylonmc/pylon/content/machines/smelting/Kiln.java # src/main/resources/lang/en.yml # src/main/resources/recipes/minecraft/crafting_shaped.yml # src/main/resources/recipes/pylon/assembling.yml
This is fine cause |
…e/elektrikity # Conflicts: # src/main/java/io/github/pylonmc/pylon/PylonFluids.java # src/main/resources/lang/en.yml # src/main/resources/recipes/minecraft/crafting_shaped.yml
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Added displays/animations to every iron block machine except brick molder and pipe bender |
| machines_electricity_production: "<yellow>Electricity Production" | ||
| machines_electric_machines: "<yellow>Electric Machines" | ||
| machines_electricity_utilities: "<yellow>Electricity Utilties" |
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How come these are yellow?
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Having the turbine go from 0 to 60 is a bit jarring, and it stutters if it doesn't have enough input. How much bother would it be to make the speed scale? It doesn't have to be complicated, I'm just thinking constant acceleration/deceleration until stopped / at max speed
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'Bus' is the wrong word for this 'hub' maybe?
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What's the use case of this when any number of wires can connect to a node?
I can see a connector being useful but having 6 ports feels strange given the above
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Wires can't go through blocks/bypassing the wire length limit
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As I learnt in Quaptics, updating text display text can be really quite expensive, so I'd suggest maybe we limit the text display to only one side and/or make it toggleable? (Since I can imagine if players build a big capacitor bank they might want to turn this off)
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Would be good to show contents in WAILA too


See #987 section "Foundational Pylon PR"