A minimal, opinionated actor framework for sync and async Rust.
- Runtime agnostic: Works with
tokio,async-std, or blocking threads - Dynamic error types: Use
io::Error,anyhow::Error,String, or custom types - Simple API: Create actors with just a struct and a handle
- Type-safe: Compile-time guarantees for actor interactions
- Panic-safe: Automatic panic capture and error propagation with location tracking
- Ergonomic macros:
act!andact_ok!for writing actor actions - Thread-safe: Clone handles to communicate from anywhere
actor-helper provides direct mutable access to actor state through closures. Instead of defining message types and handlers, you write functions that directly manipulate the actor:
// Traditional message passing approach:
actor.send(Increment(5)).await?;
// actor-helper approach - direct function execution:
handle.call(act_ok!(actor => async move { actor.value += 5; })).await?;This design offers several advantages:
- No message types: Write functions directly instead of defining enums/structs
- Type safety: Full compile-time checking of actor interactions
- Flexibility: Execute any logic on the actor state, including async operations (be careful to keep them fast!)
- Simplicity: Less boilerplate, more readable code
The Handle is cloneable and can be shared across threads, but all access to the actor's mutable state is serialized through the actor's mailbox, maintaining single-threaded safety.
Actions run sequentially and should complete quickly. A slow action blocks the entire actor:
// DON'T: Long-running work blocks the actor
pub async fn process(&self) -> io::Result<()> {
self.handle.call(act!(actor => async move {
tokio::time::sleep(Duration::from_secs(10)).await; // Blocks everything!
Ok(())
})).await
}
// DO: Get state, process outside, write back
pub async fn process(&self) -> io::Result<()> {
let data = self.handle.call(act_ok!(actor => async move {
actor.data.clone()
})).await?;
// Slow work happens outside
let new_data = expensive_computation(&data).await;
self.handle.call(act_ok!(actor => async move {
actor.data = new_data;
})).await
}
// DO: Quick mutations inside
pub async fn increment(&self) -> io::Result<()> {
self.handle.call(act_ok!(actor => async move {
actor.value += 1; // Fast
})).await
}
// DO: Use spawn_with for background tasks alongside actions
let (handle, _) = Handle::<MyActor, io::Error>::spawn_with(
MyActor { value: 0 },
|mut actor, rx| async move {
loop {
tokio::select! {
Ok(action) = rx.recv_async() => {
action(&mut actor).await;
},
else => break,
}
}
Ok(())
},
);Add to your Cargo.toml:
[dependencies]
actor-helper = { version = "0.3", features = ["tokio"] }
tokio = { version = "1", features = ["rt-multi-thread"] }use std::io;
use actor_helper::{Handle, act, act_ok};
// Public API
pub struct Counter {
handle: Handle<CounterActor, io::Error>,
}
impl Counter {
pub fn new() -> Self {
Self {
handle: Handle::spawn(CounterActor { value: 0 }).0,
}
}
pub async fn increment(&self, by: i32) -> io::Result<()> {
self.handle
.call(act_ok!(actor => async move {
actor.value += by;
}))
.await
}
pub async fn get(&self) -> io::Result<i32> {
self.handle
.call(act_ok!(actor => async move {
actor.value
}))
.await
}
}
// Private actor implementation
struct CounterActor {
value: i32,
}
#[tokio::main]
pub async fn main() -> io::Result<()> {
let counter = Counter::new();
counter.increment(5).await?;
println!("Value: {}", counter.get().await?);
Ok(())
}No async runtime required:
Add to your Cargo.toml:
[dependencies]
actor-helper = { version = "0.3" }use std::io;
use actor_helper::{Handle, act, act_ok};
// Public API
pub struct Counter {
handle: Handle<CounterActor, io::Error>,
}
impl Counter {
pub fn new() -> Self {
Self {
handle: Handle::spawn_blocking(CounterActor {
value: 0,
})
.0,
}
}
pub fn increment(&self, by: i32) -> io::Result<()> {
self.handle.call_blocking(act_ok!(actor => async move {
actor.value += by;
}))
}
pub fn get(&self) -> io::Result<i32> {
self.handle.call_blocking(act_ok!(actor => async move {
actor.value
}))
}
}
// Private actor implementation
struct CounterActor {
value: i32,
}
pub fn main() -> io::Result<()> {
let counter = Counter::new();
counter.increment(5)?;
println!("Value: {}", counter.get()?);
Ok(())
}Enable the feature:
[dependencies]
actor-helper = { version = "0.3", features = ["anyhow", "tokio"] }
anyhow = "1"Then use it in your code:
use anyhow::{anyhow, Result};
use actor_helper::{Handle, act};
pub struct Counter {
handle: Handle<CounterActor, anyhow::Error>,
}
impl Counter {
pub async fn set_positive(&self, value: i32) -> Result<()> {
self.handle.call(act!(actor => async move {
if value <= 0 {
Err(anyhow!("Value must be positive"))
} else {
actor.value = value;
Ok(())
}
})).await
}
}
struct CounterActor {
value: i32,
}Implement the ActorError trait:
use actor_helper::ActorError;
#[derive(Debug)]
enum MyError {
ActorPanic(String),
// ... your error variants
}
impl ActorError for MyError {
fn from_actor_message(msg: String) -> Self {
MyError::ActorPanic(msg)
}
}
// Now use Handle<MyActor, MyError>[dependencies]
actor-helper = { version = "0.3", features = ["async-std"] }
async-std = { version = "1", features = ["attributes"] }The API is identical to tokio, just use #[async_std::main] instead.
- Spawn the actor:
Handle::spawn(actor)orHandle::spawn_blocking(actor)creates the channel and starts the message loop - Call actions: Use
handle.call()orhandle.call_blocking()withact!oract_ok!macros - Sequential execution: Actions are processed one at a time by the actor
- Panic safety: Panics are caught and converted to errors with the call site location
MIT