A simulator for riding real-world geospatial terrain on a smart bike trainer..
Ensure you have GDAL installed and configured in your build environment (C++20 or newer required).
# 1. Create a build directory
mkdir build && cd build
# 2. Configure the project using CMake
cmake ..
# 3. Compile the executable
cmake --build .The engine duplicates your target terrain file, inserts a _copy flag to protect original data, and burns tracking points efficiently:





