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docs: Add interactive cloth example using @typegpu/geometry
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7389983
Add interactive cloth mesh example
reczkok 79f14e2
add thumbnail
reczkok 2bc3479
slim cloth test, derive pick bits and add controls help
reczkok 1dc82a1
address review and port to new orbit camera
reczkok 68629e2
keep touch capture for pinch handoff
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207 changes: 207 additions & 0 deletions
207
apps/typegpu-docs/src/examples/simulation/cloth-mesh/cloth.ts
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,207 @@ | ||
| import { d, std, tgpu } from 'typegpu'; | ||
| import { meshes } from '@typegpu/geometry'; | ||
|
|
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| export const segments = 32; | ||
| export const timeStep = 1 / 720; | ||
|
|
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| const stride = segments + 1; | ||
| const size = 2.4; | ||
| const hangingWidth = 2; | ||
| const spacing = size / segments; | ||
|
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| export const sheet = meshes.parametric( | ||
| { | ||
| at: (u, v) => { | ||
| 'use gpu'; | ||
| return d.vec3f((u - 0.5) * hangingWidth, (0.5 - v) * size, 0.08 * std.sin(u * 8 * Math.PI)); | ||
| }, | ||
| }, | ||
| { cols: segments, rows: segments }, | ||
| ); | ||
|
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| export const Camera = d.struct({ | ||
| position: d.vec4f, | ||
| viewProjection: d.mat4x4f, | ||
| viewProjectionInverse: d.mat4x4f, | ||
| }); | ||
| export const Pointer = d.struct({ position: d.vec2f, radius: d.vec2f }); | ||
| export const Params = d.struct({ time: d.f32, wind: d.f32, stiffness: d.f32 }); | ||
| export const Grab = d.struct({ | ||
| index: d.i32, | ||
| depth: d.f32, | ||
| offset: d.vec3f, | ||
| candidate: d.atomic(d.u32), | ||
| }); | ||
| export const Vertices = d.arrayOf(meshes.Surface, sheet.vertexCount); | ||
| export const Velocities = d.arrayOf(d.vec3f, sheet.vertexCount); | ||
| export const Forces = d.arrayOf(d.vec3f, sheet.vertexCount); | ||
|
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| export const verticesAccess = tgpu.mutableAccessor(Vertices); | ||
| export const velocityAccess = tgpu.mutableAccessor(Velocities); | ||
| export const forceAccess = tgpu.mutableAccessor(Forces); | ||
| export const grabAccess = tgpu.mutableAccessor(Grab); | ||
| export const cameraAccess = tgpu.accessor(Camera); | ||
| export const pointerAccess = tgpu.accessor(Pointer); | ||
| export const paramsAccess = tgpu.accessor(Params); | ||
|
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| const noCandidate = 0xffffffff; | ||
| const indexBits = Math.ceil(Math.log2(sheet.vertexCount)); | ||
| const indexMask = (1 << indexBits) - 1; | ||
| const depthScale = (1 << (32 - indexBits)) - 1; | ||
|
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| export const released = { index: -1, depth: 0, offset: d.vec3f(), candidate: noCandidate }; | ||
|
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| const neighbors = tgpu.const(d.arrayOf(d.vec2i, 12), [ | ||
| d.vec2i(-1, 0), | ||
| d.vec2i(1, 0), | ||
| d.vec2i(0, -1), | ||
| d.vec2i(0, 1), | ||
|
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| d.vec2i(-1, -1), | ||
| d.vec2i(1, -1), | ||
| d.vec2i(-1, 1), | ||
| d.vec2i(1, 1), | ||
|
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| d.vec2i(-2, 0), | ||
| d.vec2i(2, 0), | ||
| d.vec2i(0, -2), | ||
| d.vec2i(0, 2), | ||
| ]); | ||
|
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| export function isPinned(index: number) { | ||
| 'use gpu'; | ||
| return index <= segments && index % 8 === 0; | ||
| } | ||
|
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| function toClip(position: d.v3f) { | ||
| 'use gpu'; | ||
| return cameraAccess.$.viewProjection * d.vec4f(position, 1); | ||
| } | ||
|
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| function toWorld(ndc: d.v2f, depth: number) { | ||
| 'use gpu'; | ||
| const world = cameraAccess.$.viewProjectionInverse * d.vec4f(ndc, depth, 1); | ||
| return world.xyz / world.w; | ||
| } | ||
|
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| export const pick = tgpu.computeFn({ | ||
| workgroupSize: [64], | ||
| in: { gid: d.builtin.globalInvocationId }, | ||
| })(({ gid }) => { | ||
| 'use gpu'; | ||
| const i = gid.x; | ||
| if (i >= sheet.vertexCount || isPinned(i)) return; | ||
|
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| const clip = toClip(verticesAccess.$[i].position); | ||
| if (clip.w <= 0) return; | ||
|
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| const ndc = clip.xyz / clip.w; | ||
| const pointer = pointerAccess.$; | ||
| if (std.length((ndc.xy - pointer.position) / pointer.radius) > 1) return; | ||
|
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| const depth = d.u32(std.saturate(ndc.z) * depthScale); | ||
| std.atomicMin(grabAccess.$.candidate, (depth << indexBits) | i); | ||
| }); | ||
|
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| export const resolve = tgpu.computeFn({ workgroupSize: [1] })(() => { | ||
| 'use gpu'; | ||
| const key = std.atomicLoad(grabAccess.$.candidate); | ||
| std.atomicStore(grabAccess.$.candidate, noCandidate); | ||
| if (key === noCandidate) return; | ||
|
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| const index = d.i32(key & indexMask); | ||
| const position = verticesAccess.$[index].position; | ||
| const clip = toClip(position); | ||
| const depth = clip.z / clip.w; | ||
|
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| grabAccess.$.index = index; | ||
| grabAccess.$.depth = depth; | ||
| grabAccess.$.offset = position - toWorld(pointerAccess.$.position, depth); | ||
| }); | ||
|
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| export const forces = tgpu.computeFn({ | ||
| workgroupSize: [64], | ||
| in: { gid: d.builtin.globalInvocationId }, | ||
| })(({ gid }) => { | ||
| 'use gpu'; | ||
| const i = gid.x; | ||
| if (i >= sheet.vertexCount) return; | ||
|
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| if (isPinned(i) || d.i32(i) === grabAccess.$.index) { | ||
| forceAccess.$[i] = d.vec3f(); | ||
| return; | ||
| } | ||
|
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| const cell = d.vec2i(i % stride, std.intdiv(i, stride)); | ||
| const position = verticesAccess.$[i].position; | ||
| const velocity = velocityAccess.$[i]; | ||
|
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| const params = paramsAccess.$; | ||
| const gust = params.wind * (6 + 4 * std.sin(params.time * 2 + position.x * 3 + position.y)); | ||
| let force = | ||
| d.vec3f(params.wind * std.sin(params.time + position.y) * 2, -9.8, gust) * | ||
| (timeStep * timeStep); | ||
|
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| for (const offset of neighbors.$) { | ||
| const neighbor = cell + offset; | ||
| if (std.any(std.lt(neighbor, d.vec2i())) || std.any(std.gt(neighbor, d.vec2i(segments)))) { | ||
| continue; | ||
| } | ||
|
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| const neighborIndex = neighbor.y * stride + neighbor.x; | ||
| const delta = verticesAccess.$[neighborIndex].position - position; | ||
| const distance = std.max(std.length(delta), 0.000001); | ||
| const direction = delta / distance; | ||
| const restLength = std.length(d.vec2f(offset)) * spacing; | ||
|
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| const bending = std.any(std.eq(std.abs(offset), d.vec2i(2))); | ||
| const stiffness = params.stiffness * (bending ? 0.1 : 0.5); | ||
| const damping = bending ? 0 : 0.06; | ||
| const relativeVelocity = velocityAccess.$[neighborIndex] - velocity; | ||
| const stretchSpeed = std.dot(relativeVelocity, direction); | ||
|
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| force += direction * ((distance - restLength) * stiffness + stretchSpeed * damping); | ||
| } | ||
|
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| forceAccess.$[i] = d.vec3f(force); | ||
| }); | ||
|
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| export const integrate = tgpu.computeFn({ | ||
| workgroupSize: [64], | ||
| in: { gid: d.builtin.globalInvocationId }, | ||
| })(({ gid }) => { | ||
| 'use gpu'; | ||
| const i = gid.x; | ||
| if (i >= sheet.vertexCount || isPinned(i)) return; | ||
|
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| const vertex = verticesAccess.$[i]; | ||
| if (d.i32(i) === grabAccess.$.index) { | ||
| velocityAccess.$[i] = d.vec3f(); | ||
| const target = toWorld(pointerAccess.$.position, grabAccess.$.depth) + grabAccess.$.offset; | ||
| const delta = target - vertex.position; | ||
| vertex.position += delta * std.min(1, (8 * timeStep) / std.max(std.length(delta), 0.000001)); | ||
| } else { | ||
| velocityAccess.$[i] = velocityAccess.$[i] * 0.995 + forceAccess.$[i]; | ||
| vertex.position += velocityAccess.$[i]; | ||
| } | ||
| }); | ||
|
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| export const normals = tgpu.computeFn({ | ||
| workgroupSize: [64], | ||
| in: { gid: d.builtin.globalInvocationId }, | ||
| })(({ gid }) => { | ||
| 'use gpu'; | ||
| const i = gid.x; | ||
| if (i >= sheet.vertexCount) return; | ||
|
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| const x = d.i32(i % stride); | ||
| const y = d.i32(std.intdiv(i, stride)); | ||
|
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| const left = verticesAccess.$[y * stride + std.max(x - 1, 0)].position; | ||
| const right = verticesAccess.$[y * stride + std.min(x + 1, segments)].position; | ||
| const top = verticesAccess.$[std.max(y - 1, 0) * stride + x].position; | ||
| const bottom = verticesAccess.$[std.min(y + 1, segments) * stride + x].position; | ||
|
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| const normal = std.cross(right - left, bottom - top); | ||
| verticesAccess.$[i].normal = normal / std.max(std.length(normal), 0.000001); | ||
| }); |
82 changes: 82 additions & 0 deletions
82
apps/typegpu-docs/src/examples/simulation/cloth-mesh/drag.ts
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,82 @@ | ||
| import { d } from 'typegpu'; | ||
| import type { Pointer } from './cloth.ts'; | ||
|
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| const grabRadius = 24; | ||
|
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| function suppressMenu(event: Event) { | ||
| event.preventDefault(); | ||
| } | ||
|
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| export function setupClothDrag( | ||
| canvas: HTMLCanvasElement, | ||
| { | ||
| onGrab, | ||
| onMove, | ||
| onRelease, | ||
| }: { | ||
| onGrab: (pointer: d.Infer<typeof Pointer>) => void; | ||
| onMove: (position: d.v2f) => void; | ||
| onRelease: () => void; | ||
| }, | ||
| ) { | ||
| let pointer: number | undefined; | ||
|
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| function pointerAt(event: PointerEvent) { | ||
| const rect = canvas.getBoundingClientRect(); | ||
| return { | ||
| position: d.vec2f( | ||
| ((event.clientX - rect.left) / rect.width) * 2 - 1, | ||
| 1 - ((event.clientY - rect.top) / rect.height) * 2, | ||
| ), | ||
| radius: d.vec2f((2 * grabRadius) / rect.width, (2 * grabRadius) / rect.height), | ||
| }; | ||
| } | ||
|
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| function grab(event: PointerEvent) { | ||
| if (event.pointerType === 'touch' && !event.isPrimary) { | ||
| release(); | ||
|
reczkok marked this conversation as resolved.
|
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| return; | ||
| } | ||
| if (pointer !== undefined || event.button !== 0 || event.shiftKey || !event.isPrimary) return; | ||
| event.preventDefault(); | ||
| pointer = event.pointerId; | ||
| canvas.setPointerCapture(pointer); | ||
| canvas.style.cursor = 'grabbing'; | ||
| onGrab(pointerAt(event)); | ||
| } | ||
|
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| function move(event: PointerEvent) { | ||
| if (event.pointerId === pointer) onMove(pointerAt(event).position); | ||
| } | ||
|
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| function release() { | ||
| if (pointer === undefined) return; | ||
| pointer = undefined; | ||
| canvas.style.cursor = 'grab'; | ||
| onRelease(); | ||
| } | ||
|
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| function end(event: PointerEvent) { | ||
| if (event.pointerId === pointer) release(); | ||
| } | ||
|
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| canvas.style.cursor = 'grab'; | ||
| canvas.addEventListener('pointerdown', grab); | ||
| canvas.addEventListener('pointermove', move); | ||
| canvas.addEventListener('pointerup', end); | ||
| canvas.addEventListener('pointercancel', end); | ||
| canvas.addEventListener('lostpointercapture', end); | ||
| canvas.addEventListener('contextmenu', suppressMenu); | ||
| window.addEventListener('blur', release); | ||
|
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| return { | ||
| get active() { | ||
| return pointer !== undefined; | ||
| }, | ||
| release, | ||
| cleanup() { | ||
| release(); | ||
| window.removeEventListener('blur', release); | ||
|
reczkok marked this conversation as resolved.
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| }, | ||
|
reczkok marked this conversation as resolved.
|
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| }; | ||
| } | ||
30 changes: 30 additions & 0 deletions
30
apps/typegpu-docs/src/examples/simulation/cloth-mesh/index.html
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,30 @@ | ||
| <style> | ||
| .controls-header { | ||
| font-size: 1.1rem; | ||
| margin-bottom: 0.5rem; | ||
| } | ||
|
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| .controls { | ||
| font-size: 0.8rem; | ||
| } | ||
|
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| #help { | ||
| position: absolute; | ||
| margin: 0 auto; | ||
| text-align: left; | ||
| z-index: 1; | ||
| background-color: rgba(0, 0, 0, 0.7); | ||
| color: white; | ||
| padding: 10px; | ||
| border-radius: 10px; | ||
| user-select: none; | ||
| pointer-events: none; | ||
| } | ||
| </style> | ||
| <div id="help"> | ||
| <h3 class="controls-header">Controls</h3> | ||
| <p class="controls"><b>Drag:</b> Pull the cloth</p> | ||
| <p class="controls"><b>Shift + Drag:</b> Orbit camera</p> | ||
| <p class="controls"><b>Scroll / Pinch:</b> Zoom</p> | ||
| </div> | ||
| <canvas data-fit-to-container style="touch-action: none"></canvas> |
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