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Pull requests: stride3d/stride
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fix: read by direction when resampling the prefiltered radiance highest level
#3341
opened Aug 8, 2026 by
sasvdw
Contributor
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3 of 8 tasks
fix(msbuild): Stride.AssetCompiler.targets - use Path.Combine for paths
#3340
opened Aug 8, 2026 by
VaclavElias
Contributor
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Vulkan/D3D12: Make resource transitions explicit, remove the Vulkan auto-transition pass
ci-editor
Run the GameStudio editor screenshot suite on this PR
ci-enduser
Run the end-user sample screenshot + packaging suite on this PR
#3338
opened Aug 8, 2026 by
xen2
Member
•
2/2
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8 tasks
Vulkan: switch to Vulkan 1.3 and use dynamic rendering
#3337
opened Aug 8, 2026 by
xen2
Member
•
1/2
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4 of 8 tasks
chore: Stride.Assets.csproj - remove Microsoft.Build.Tasks.Core reference
dependencies
Pull requests that update a dependency file
#3332
opened Aug 7, 2026 by
VaclavElias
Contributor
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1 of 8 tasks
perf: transition bound descriptors on Direct3D12 without per-frame allocation
#3329
opened Aug 6, 2026 by
sasvdw
Contributor
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3 of 8 tasks
fix: invalid SPIR-V that fails HLSL legalization ([numthreads] on non-entry methods, implicit-LOD sampling outside pixel/compute)
area-Graphics
#3304
opened Jul 29, 2026 by
sasvdw
Contributor
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4 of 8 tasks
fix: map GraphicsProfile.Level_11_2 to a valid Direct3D feature level
#3302
opened Jul 28, 2026 by
sasvdw
Contributor
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2 of 8 tasks
Cross-platform Stride.Launcher
area-Launcher
Stride Launcher
#3276
opened Jul 17, 2026 by
Kryptos-FR
Member
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4 of 8 tasks
fix: Update required components to build the engine
area-Doc
Issues related to documentation and XML comments
#3274
opened Jul 17, 2026 by
Eideren
Collaborator
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8 tasks
feat: copy/paste
area-GameStudio
work-estimate-L
2-7 Days of work. Should try to break down into smaller issues
[Rendering] Adds support for DrawAuto and DrawIndirect to MeshDraw
area-Graphics
enhancement
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