Silc (pronounced silk) lets you declare what your application is — and
the compiler handles the rest. Write a short .silc file describing your data,
UI, and logic. Silc validates it, picks the right engines, and runs a
production-ready polyglot runtime.
- Apps: Dual-surface web + terminal from one component tree
- Games: WebGPU 3D scenes with Babylon.js — entity trees, prefabs, weapons, AI
- Pipelines: Scrape, embed, and store without naming frameworks
Silc is open source from ThoughtPivot.
.silc intent → Rust compiler → Bun · CPython · Go workers → mmap IPC + UDS
Modern AI coding workflows still spend most of their budget on decisions that should be deterministic:
- Which framework should host the UI?
- How should web and terminal surfaces stay in sync?
- Where does SQLite wiring live, and who owns migrations?
- Which language should score text, call a local LLM, crawl a site, or embed a document?
- How do those processes exchange payloads without reinventing glue every time?
Agents and humans repeatedly invent React trees, Python services, Go stores, package manifests, IPC schemes, and deployment scaffolding. That inventiveness burns tokens, creates drift between runs, and blurs the line between product intent and runtime substrate.
Silc's thesis: authors and agents should declare intent; the compiler should own substrate. Deterministic routing, closed operation registries, and compiler-synthesized mechanics shrink the generation surface. Models spend tokens on domain meaning — forms, inventory, scrapers, assistants, games — while Silc handles the rest.
Internal tools that work everywhere. One component tree compiles to both a React/Tailwind web app and an OpenTUI terminal interface. Your ops team gets a browser dashboard; your on-call engineers get SSH access to the same screens.
CRUD apps with zero boilerplate. Declare a contract and a resource — Silc synthesizes SQLite tables, HTTP APIs, and form bindings. No Express routers, no ORM setup, no migration scripts.
Local AI assistants grounded on your data. Drop ui::chat into any page
with :context($.items) and a persona. The compiler provisions silclm
(local GGUF) and wires it to your live resource queries.
Scrapers and embedding pipelines. scrape::page, scrape::site,
tensor::tokenize, tensor::infer — name the operation, not the framework.
Silc routes to Bun, Playwright, or ONNX MiniLM as needed.
First-person shooters with real physics. Declare weapons, AI squads, and level geometry. The compiler synthesizes a Babylon.js WebGPU runtime with physics, navigation, and persistence — no Unity license, no Unreal download.
Inspired by the big three:
| Pattern | Inspiration | Silc surface |
|---|---|---|
| Entity hierarchy | Godot node tree | Nested game::entity with parent/child transforms |
| Signals and groups | Godot signals | game::signal, game::group |
| Prefabs and data assets | Unity prefabs + ScriptableObjects | game::prefab, game::spawn, game::data + :ref |
| Mode / Pawn / Controller | Unreal gameplay framework | game::mode, game::pawn, game::controller |
| Abilities | Unreal GAS | game::ability with cooldowns, costs, and cue children |
| Asset bake | Unity import pipeline | CPython → public/baked/ (PBR textures, collision hulls) |
The pitch is simple: fewer tokens per working application. Framework choice, dual-surface parity, persistence, and IPC are compiler decisions — not prompt decisions.
Examples below are Silc 0.4.0 source. GitHub fences use raku for highlighting
only. The surface is Raku-inspired, not Raku-compatible. Source files are
.silc only.
What silc init scaffolds — a form, an app route table, and an optional
scorer. Dual-surface web/terminal serving and SQLite persistence are
synthesized.
@version("0.4.0")
contract Note {
has Str $.author;
has Str $.text;
}
component HomePage {
has state Str $.author = "";
has state Str $.text = "";
method render() {
ui::page(
:app_bar(ui::app_bar(:title("My Silc App"))),
:side_panel(ui::side_panel(
ui::nav_item(:label("Home"), :to("/"), :active)
)),
ui::stack(
ui::heading(:text("Leave a note"), :level(2)),
ui::form(:on(submit(on_submit)),
ui::text_input(:field(author), :label("Author")),
ui::textarea(:field(text), :label("Note")),
ui::toolbar(
ui::button(:label("Submit"), :variant(primary), :submit)
)
)
)
)
}
method on_submit() {
submit();
}
}
app MyApp {
route "/" => HomePage;
}
processor NoteScorer {
method analyze(Note $note) {
$note.text ==> text::score()
}
}You declared: schema, UI, routes, scoring intent.
Silc synthesizes: React web + OpenTUI terminal, POST /submit, Go/SQLite
sink, Bun ingress, and mmap staging between workers.
From examples/inventoryApp — capability-style
resources become HTTP CRUD; chat is grounded on a live inventory snapshot.
contract InventoryItem {
has Str $.id;
has Str $.name;
has Str $.category;
has Str $.location;
has Str $.quantity;
has Str $.reorder_level;
has Str $.notes;
}
contract ChatRecord {
has Str $.prompt;
has Str $.reply;
}
resource InventoryItems for InventoryItem {
query list;
mutation create;
mutation update;
mutation delete;
}
component BrowsePage {
has state Str $.category_filter = "All";
query $.items = InventoryItems.list();
method render() {
ui::page(
:app_bar(ui::app_bar(:title("Inventory"))),
:side_panel(ui::side_panel(
ui::nav_item(:label("Browse"), :to("/"), :active),
ui::nav_item(:label("Admin"), :to("/admin")),
ui::nav_item(:label("Assistant"), :to("/assistant"))
)),
ui::stack(
ui::section(
:title("Stock browser"),
:description("Filter by category, or ask the Assistant about live inventory.")
),
ui::table(
:rows($.items),
:columns(["name", "category", "location", "quantity", "reorder_level", "notes"]),
:empty_text("No inventory items yet. Add some in Admin."),
:filter_field(category_filter),
:filter_column("category"),
:sortable,
:searchable
)
)
)
}
}
# … AdminPage omitted …
component AssistantPage {
has state Str $.prompt = "";
query $.items = InventoryItems.list();
method render() {
ui::page(
:app_bar(ui::app_bar(:title("Inventory Assistant"))),
ui::chat(
:value($.prompt),
:context($.items),
:persona("You are the Inventory Assistant for this Silc inventory app, built on silclm."),
:placeholder("Which items are below reorder level?"),
:on(send(on_send))
)
)
}
method on_send() {
Assistant.complete();
}
}
app InventoryApp {
route "/" => BrowsePage;
route "/admin" => AdminPage;
route "/assistant" => AssistantPage;
}
processor Assistant {
method complete(ChatRecord $record) {
$record.prompt ==> llm::complete()
}
}You declared: domain model, CRUD capabilities, browse/admin/assistant
routes, and a local completion processor.
Silc synthesizes: /api/inventory_items CRUD, dual-surface UI, silclm
provisioning, and persistence for chat/processor results.
From examples/arenaGameApp — a cinematic FPS with
weapons, hostile AI, and modular level geometry. The compiler synthesizes a
Babylon.js WebGPU runtime with physics, navigation, and persistence.
@version("0.4.0")
game Arena {
game::scene(:title("MEGASTRUCTURE"), :renderer(webgpu), :target_fps(90),
game::data(:name("WalkDefault"), :speed(5.5)),
game::data(:name("VanguardData"), :damage(16), :fire_rate(9), :magazine(30)),
game::prefab(:name("Player"),
game::mesh(:shape(capsule), :size(1.8)),
game::collider(:shape(capsule), :size(1.8)),
game::movement(:style(first_person), :ref("WalkDefault")),
game::attribute(:name("health"), :value(100), :max(100)),
game::pawn()
),
game::spawn(:prefab("Player"), :x(0), :y(1), :z(0), :as_pawn),
game::weapon(:name("VanguardAR"), :slot(1), :fire_mode(hitscan), :ref("VanguardData")),
game::mode(:id("arena"), :possess("Player")),
game::controller(:scheme(wasd_mouse)),
game::camera(:mode(first_person), :follow(pawn))
)
}You declared: player prefab, weapon stats, spawn point, camera mode. Silc synthesizes: Babylon WebGPU scene, physics colliders, input handling, HUD, and Go/SQLite persistence for saves and analytics.
From examples/pipelineApp — no UI app required. One
intent file becomes a Bun/CPython/Go ingestion graph.
@version("0.4.0")
subset Uri of Str where { .starts-with("http") }
subset Emb384 of Vec[num32; 384];
contract ArticlePayload {
has UUID $.id;
has Uri $.url;
has Str $.raw_content;
has Emb384 $.vector_embedding;
}
service ArticleIngress {
method fetch_article() {
target_url
==> scrape::page(:js(false))
==> scrape::extract(:into(ArticlePayload))
}
}
processor Embedder {
method embed(ArticlePayload $article) {
$article.raw_content
==> tensor::tokenize(:model("minilm-l6-v2"))
==> tensor::infer(:prefer(CPU))
}
}Run with:
silc run main.silc --input-json '{"url":"https://example.com/"}'- Intent over substrate. Authors never write
serve(), invent React or OpenTUI trees, declare sinks, or wireipc::*/store::*pipelines. - Deterministic compilation. Tier 1/2 routing cites engine strengths; every decision has provenance.
- Scalable monolith. One cohesive
.silcintent model compiles into a supervised cluster of specialized workers (Bun, CPython, Go) that share memory-mapped slots. You author one program; the runtime is polyglot and co-located — not a sprawl of hand-maintained microservices. - AI-native, compiler-first. Models emit
.silc. The compiler is the validation oracle. Assist explores corpus and checks drafts without stuffing the entire authoring contract into the root prompt. - Pinned, owned runtimes. Bun, CPython, and Go are checksum-verified into
~/.silc/runtimes/. Authors and agents do not choose engines.
cargo install --path crates/silc --force
silc init myapp
cd myapp
silc build main.silc # validate + codegen
silc main.silc # run web by default
silc main.silc --terminal # also attach OpenTUI (+ telnet)
# web: http://127.0.0.1:18088 (override SILC_HTTP_PORT)
# terminal: silc main.silc --terminal (or SILC_TERMINAL=1)
# fallback: telnet 127.0.0.1 18023 when --terminal is setsilc init writes main.silc, AGENTS.md, .gitignore, and a runtime lock,
then provisions pinned engines on first use.
| App | Purpose | Web | Terminal |
|---|---|---|---|
examples/chatApp/ |
Multi-session local chat via silclm | 18090 | 18091 |
examples/inventoryApp/ |
CRUD + browse/admin + grounded assistant | 18096 | 18097 |
examples/scraperApp/ |
URL + depth crawl; results table + summaries | 18110 | 18111 |
examples/pipelineApp/ |
Scrape → MiniLM/ONNX → SQLite | — | — |
examples/blogApp/ |
Seeded blog; year/month filters; admin modal CRUD; grounded search | 18120 | 18121 |
examples/dataExtractorApp/ |
File upload + doc::extract → documents ledger |
18130 | 18131 |
examples/arenaGameApp/ |
WebGPU FPS: weapons, AI squads, modular kit levels | 18140 | — |
See examples/README.md.
Silc is pre-1.0. Release 0.4.0 makes the product rule explicit: authors declare intent; the compiler synthesizes runtime mechanics (ADR-009).
Every UI app synthesizes both surfaces automatically — compiler-owned
ui::web (React/Tailwind) and ui::terminal (OpenTUI). Authors declare routes
only; they never write method serve(), ui::web, or ui::terminal as program
operations. The full UI primitive catalog (39 dual-surface builtins), closed
prop enums, and agent rules live in
crates/silc/templates/AGENTS.md.
Shipped for apps:
- Parse → validate → deterministic Tier 1/2 route → codegen → supervised run
- Declaration-based
component/resource Name for Contract/approutes - Dual-surface UI synthesized from
app(web + terminal) - Generic resource CRUD over SQLite
silc initscaffold and experimentalsilc assist- Compiler-owned Bun / CPython / Go under
~/.silc/runtimes/
WebGPU-only game subject with a compiler-owned kernel. You declare intent
with game::* nodes; the compiler synthesizes a Babylon.js runtime — Babylon
is the WebGPU adapter, not the authoring surface.
What you can declare:
game::scene— root with title, renderer, target FPSgame::entity— transform node with mesh, collider, light childrengame::prefab/game::spawn— reusable templates with override propsgame::weapon— hitscan, pellet, projectile, or beam fire modesgame::npc/game::perception/game::nav_agent— hostile AI with nav meshgame::ability— cooldowns, attribute costs, particle/light/impulse cuesgame::camera,game::controller,game::hud,game::post_process
Polyglot spine: Even games use the full stack. CPython bakes assets at compile time. Go persists saves, runs, and analytics to SQLite. Bun serves the WebGPU host and handles HTTP for settings and telemetry.
See ADR-012 for the full design.
Author-facing ops that run today:
service::http, text::score, llm::complete,
scrape::page, scrape::site, scrape::select, scrape::render,
scrape::extract, doc::extract, tensor::tokenize, tensor::infer.
- Broader pipeline namespaces (
http::*,html::*,numpy::*,pandas::*, …) are stub-only: they parse/route/emit but do not execute - Tensor path is CPU-only MiniLM → exactly 384 normalized
num32values - IPC ABI v1 is schema-tagged JSON in mmap (not typed zero-copy views)
- No self-contained
silc bundledeployment artifact yet - Assist is experimental; fine-tuned assist weights are not shipped
Authoring contract for agents:
crates/silc/templates/AGENTS.md.
You never pick a language — the compiler does. Each engine handles what it does best, and they communicate through shared memory.
Silc does not ask models (or developers) to pick languages. The router assigns work from complementary strengths (ADR-004):
| Engine | Role in Silc |
|---|---|
| Bun | Generated TypeScript: web UI, terminal UI, HTTP ingress, static scrape helpers |
| CPython | Scoring, local LLM (llama.cpp / silclm), Playwright scrape, ONNX MiniLM, game asset baking |
| Go | SQLite persistence, HTTP APIs, high-concurrency Colly crawls |
Engines are pinned and checksum-verified (Bun 1.2.18, CPython 3.12.12,
Go 1.23.6) under ~/.silc/runtimes/. There is no PATH override surface and no
author-facing engine picker.
Silc source (.silc)
│
▼
sil-lexer → sil-parser → sil-core subjects
│ (Contract · Component · Resource · App · Module · Pipeline · Game)
▼
sil-router Tier 1 (kind + traits) + Tier 2 (namespaces)
▼
sil-codegen runnable workers + dual-surface UI lowering + game kernel
▼
silc supervisor
├── Bun (web + terminal + resource HTTP + static scrape)
├── CPython (scoring / local LLM / Playwright / ONNX / game bake)
├── Go (SQLite / HTTP API / Colly crawl)
└── sil-ipc mmap slots + UDS
A Silc program is a monolith at the intent layer and a supervised polyglot runtime underneath. One file owns the product model. The compiler emits specialized workers that scale within that model — for example, replica pools for CPU-bound scoring — without forcing authors to design a microservice mesh. That is the scalable-monolith shape: cohesive product semantics, partitioned execution, shared contracts.
Cross-engine data movement uses ThoughtPivot's Silc Shared Buffer ABI v1 (ADR-001, SILC-IPC-ABI-v1.md):
- Data plane: file-backed mmap slots under
.runtime/(default 512 × 16 KiB; larger for pipeline payloads). Magic bytesSILC. - Control plane: small Unix domain socket wakeups
(
segment_id,offset,len,schema_id).
Payloads stay in shared memory between processor and synthesized persistence. Workers do not retransmit application bodies over HTTP between those stages. ABI v1 carries schema-tagged JSON in the mapped buffer; typed zero-copy field views are a future ABI layer, not a current claim.
Silc is designed so language models author intent programs, not framework scaffolding.
- In-app intelligence:
llm::complete/ui::chatrun on silclm (compiler-pinned local GGUF). Use:context(...)to ground answers on live resource data. - Silc Assist (experimental):
silc assistdrafts and modifies.silcfiles with silclm (ADR-008). It auto-retrieves relevant examples andAGENTS.mdrules, asks for a complete program via the chat template (stop marker# END), then compile-and-repairs. Creating a file adapts thesilc initstarter as a skeleton, so the usual run lands on the first attempt in ~6–12s. Repairs escalate cheapest-first: mechanical diagnostics are auto-fixed with no model call, structural ones get an explicit rule, and only the rest fall back to error-targeted corpus search. The slower tool loop is opt-in (--explore). Inference uses a warm silclm worker with Metal GPU offload by default on Apple Silicon.
silc assist "dual-surface notes app with submit" notes.silc
silc assist "refine the form" notes.silc --explore # optional slower fallbackAssist is Phase 1: useful, bounded, and experimental. A fine-tuned
silclm-assist model is reserved but not shipped yet. In-app chat and Assist
remain separate products on the same local model family.
Token efficiency, concretely: every framework/engine/persistence decision the compiler owns is a decision the model no longer has to negotiate in context. Compiler diagnostics then act as a hard oracle — accepted programs parse, validate, and route before they run.
Silc ships a VS Code / Cursor extension that provides syntax highlighting and a
Rust language server (sil-lsp) for semantic hover on .silc sources — resource
methods, query bindings, contracts and fields, components, props and state, UI
primitives, executable ops, keywords, operators, and builtin types.
Install it with the bundled script:
./editors/vscode-silc/install.shThe script:
- Builds
sil-lspin release mode (cargo build -p sil-lsp --release) - Installs npm dependencies and compiles the TypeScript language client
- Bundles the host-platform server binary into a VSIX
- Installs the extension with the
cursorCLI, falling back tocode
Requirements: a Rust toolchain, Node.js/npm, and a cursor (or code) CLI on
your PATH. In Cursor, you can add the CLI via Shell Command: Install 'cursor'
command in PATH. Set SILC_EDITOR_CLI to override CLI detection.
After it finishes, run Developer: Reload Window. Open any .silc file — the
language indicator should read Silc, and hovering a symbol should show a
Markdown tooltip. To point the editor at a locally built server without
reinstalling, set silc.languageServerPath to your
target/release/sil-lsp path.
See editors/vscode-silc/README.md for hover
coverage, highlighting scopes, and development details.
silc init copies the agent contract into the project:
- Edit
.silconly — never patch.runtime/ - Declare routes; dual-surface serving is synthesized
- Prefer components + resources over inventing portal profiles or frameworks
- Stay inside the UI catalog and runnable operation set
- Validate with
silc build; report limits instead of escaping to React/OpenTUI
cargo fmt --all -- --check
cargo check --workspace
cargo test --workspace -- --test-threads=1CI runs fmt, check, library tests, codegen smoke, dual-surface e2e builds, and
concurrent /submit POSTs with SQLite checks.
Pre-1.0 SemVer 0.x: breaking language/compiler changes bump the minor.
1.0.0 is reserved for a future stability milestone. Releases use
release-plz and Conventional Commits.
| Doc | Topic |
|---|---|
| docs/ADR-INDEX.md | Decision index |
| docs/ARCHITECTURE.md | Subject model and crate layout |
| docs/intent-vs-subjects.md | Intent authoring vs subject architecture |
| docs/ADR-001-runtime-and-ipc.md | Engines and IPC |
| docs/ADR-002-silc-surface-syntax.md | Language surface |
| docs/ADR-003-declarative-ui.md | Dual-surface UI policy |
| docs/ADR-004-runtime-strengths.md | Why Bun / CPython / Go |
| docs/ADR-005-local-llm-complete.md | Local LLM completions |
| docs/ADR-006-scrape-namespace.md | scrape::* |
| docs/ADR-007-pipeline-feeds.md | ==> semantics |
| docs/ADR-008-recursive-silclm-assist.md | Silc Assist |
| docs/ADR-009-compiler-synthesized-runtime.md | Synthesized UI / persistence |
| docs/ADR-010-tensor-minilm-pipeline.md | MiniLM embedding pipeline |
| docs/ADR-011-document-extract.md | doc::* upload + extract |
| docs/ADR-012-webgpu-game-subject.md | WebGPU game kernel |
| docs/SILC-IPC-ABI-v1.md | Shared buffer ABI |
| CHANGELOG.md | Release notes |
Apache-2.0 — see LICENSE.
Maintained by the ThoughtPivot engineering team.