Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.
-
Updated
Oct 28, 2026 - C++
Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.
Hybrid native Fate/unlimited codes project: PS2 static-recompilation/gameplay base with PSP assets and controls in development. No game files included.
A static-recompilation toolkit for PlayStation Portable games -- Allegrex MIPS to native C
decompilation of Yu-Gi-Oh! 5D's Tag Force 5 (PSP, ULES-01474)
A new, simpler way to create games for the PSP. All-in-one CLI, asset pipeline & C99 micro-engine. 100% Vibe-Coded.
A 3D Graphics Engine for PSPSDK
Real PSP hardware quirks (Allegrex CPU, memory stick IO, firmware, PPSSPP differences) with workarounds, found while porting games. Built with the use of AI (Claude).
Matching decompilation of Daxter for PSP (Insomniac, 2006). Workspace, method and tooling.
PSP port of Erin Catto's Box3D physics engine with VFPU acceleration and GU rendering
World's first PSP Media Engine dual benchmark. Measures SC vs DUAL CPU x 222/333MHz performance.
A 3D Graphics Engine for PSPSDK
To associate your repository with the allegrex topic, visit your repo's landing page and select "manage topics."