A node based system for geometry in Blender
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Updated
Feb 27, 2017 - Python
A node based system for geometry in Blender
Skills, rules, snippets, templates, and smoke-gated runnable examples for Blender Python development — Blender 5.1 with 4.5 LTS fallback.
Free & open-source hard-surface modeling toolkit for Blender. Features draw-to-cut booleans, world-scale snapping, direct modeling (Push/Pull, Offset), PBR decals, and a complete kitbash asset system.
Guided all-quad edge-loop reductions and expansions for Blender.
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