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feat!: show every item in the suite's Works tab, and in no other tab - #23
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… tab The jar nests libworks-runtime 0.1.1 by jar-in-jar and requires libworks in [0.1.1,0.2). Every Pipeworks item is added to WorksTab.KEY; the pipeworks:items tab, PipeworksRegistries.CREATIVE_TAB and the itemGroup.pipeworks.items lang key are removed. The plays-alone check allows the nested runtime beside Groundworks. Closes #17 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…ks runtime loads in the game tests Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…e game-test setup Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every -works item shows only in the suite's shared Works tab (FactoryWorks ADR-0128). A game test fails on any non-search tab other than the Works tab that holds a pipeworks: item. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Closes #17. Part of 5thlayer/factoryworks#677.
Summary
Every Pipeworks item shows in the suite's Works tab and in no other tab (FactoryWorks ADR-0128).
Runtime is 0.1.1, not the brief's 0.1.0 (newest release, carries
WorksTab).PlaysAloneTestsallowslibworks, since it ships inside the jar. GLOSSARY gains Works tab.Evidence
CreativeTabTestsfail: no Works-tab items, apipeworkstab exists, andminecraft:functional_blocks shows [pipe, storage_tank, pump, outlet].After:
runGameTestServer: all 97 game tests pass. The jar nestslibworks-runtime-0.1.1.jar; mods.toml requireslibworks[0.1.1,0.2).Merge Danger
Door: two-way
Blast Radius: consumers
Breaking (
feat!):PipeworksRegistries.CREATIVE_TABand thepipeworks:itemstab are gone, so the next release is a minor. Players find the items under "Works", no longer in Functional Blocks.🤖 Generated with Claude Code