Season 21 Apex, on community servers. Unofficial. You need Apex in your EA library.
Play · Launcher · Discord · Credits
The launcher installs the game, updates it, lists servers, and starts local sessions. The client is Season 21. Dedicated servers run the Season 3 server build. Both read the same platform scripts.
| Repo | What | License |
|---|---|---|
| s21-r5sdk | SDK. Builds client.dll and server.dll |
Source SDK |
| s21-platform | Scripts, menus, datatables, cfg, localization | AGPL-3.0 |
| s21-paks | Repak manifests and build lists for client and dedi paks | MIT |
s21-r5sdk keeps the Valve Source SDK terms. See its NOTICE. The MIT grant in s21-paks covers the recipes and the assets written for this project. Converted game files in that repo stay with Electronic Arts and Respawn.
Extract, convert, pack. Same pipeline that ships the maps.
rsx --> rmdlconv / R5-AnimConv / bspconv --> RePak --> game
r5ed --> maps
SERE --> ui_fs
melee-modding --> heirloom mod
| Repo | What | License |
|---|---|---|
| launcher | Install, update, server browser, local play | MIT |
| rsx | Extract and view rpaks, models, banks | AGPL-3.0 |
| rmdlconv | Models to S21 client and S3 dedi | GPL-3.0 |
| R5-AnimConv | Rigs and sequences, same two targets | GPL-3.0 |
| bspconv | Maps to S21 client v51 and S3 dedi v47 | AGPL-3.0 |
| r5ed | Map editor and rBSP compiler | AGPL-3.0 |
| RePak | Build S21 and dedi rpaks | MIT |
| melee-modding | Blender mesh to an installable heirloom mod | MIT |
| SERE | RUI node editor | AGPL-3.0 |
| ui_fs | Custom RUI pak and module | AGPL-3.0 |
Each repo keeps its upstream license. Issues and pull requests go to the repo they concern.
Not affiliated with Electronic Arts or Respawn Entertainment.