The R5Flowstate S21 bridge platform product: Squirrel game scripts, menus and
UI resources, datatables, cfg, and localization. These are the files the
running game loads from platform/.
This is not the SDK. The SDK builds client.dll and server.dll and lives in
its own repository. Nothing here is compiled.
The bridge runs two engines against one script tree: a Season 21 client and a
Season 3 dedicated server. Scripts carry all three arities in one file
(#if SERVER, #if CLIENT, #if UI) and each VM compiles the half it owns.
| Path | Loaded by |
|---|---|
scripts/vscripts/ |
all three VMs (server, client, UI) |
scripts/*.txt |
both engines (weapons, loot, propdata, playlists) |
resource/ |
client and UI (menus, RUI, fonts, overviews) |
datatable/ |
both engines |
cfg/ |
both engines at boot |
localization/ |
client and UI |
playlists_r5_patch.txt |
both engines |
Drop the tree over an install's platform/ folder. There is no build step and
no deploy; the engine reads these files directly.