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S21 platform. Squirrel scripts, UI resources, datatables, cfg and localization

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s21-platform

The R5Flowstate S21 bridge platform product: Squirrel game scripts, menus and UI resources, datatables, cfg, and localization. These are the files the running game loads from platform/.

This is not the SDK. The SDK builds client.dll and server.dll and lives in its own repository. Nothing here is compiled.

What loads what

The bridge runs two engines against one script tree: a Season 21 client and a Season 3 dedicated server. Scripts carry all three arities in one file (#if SERVER, #if CLIENT, #if UI) and each VM compiles the half it owns.

Path Loaded by
scripts/vscripts/ all three VMs (server, client, UI)
scripts/*.txt both engines (weapons, loot, propdata, playlists)
resource/ client and UI (menus, RUI, fonts, overviews)
datatable/ both engines
cfg/ both engines at boot
localization/ client and UI
playlists_r5_patch.txt both engines

Using it

Drop the tree over an install's platform/ folder. There is no build step and no deploy; the engine reads these files directly.

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S21 platform. Squirrel scripts, UI resources, datatables, cfg and localization

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