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armgba-lr: add armGBA libretro core for GB, GBC and GBA - #3517
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Bumped down to draft briefly, I am going to implement local and multi-handheld GB link netplay for GBA, GB, and GBC. Wish me luck. |
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@sunshineinabox I have basically validated this as much as humanly possible over the last few days. I believe the emulator is quite polished now from all my tests across all my devices, and is ready to be integrated into the community firmwares. |
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armGBA 1.2.1 as an optional core for gb, gbc and gba, with its LCD shader presets, and netplay allowed for it in EmulationStation.
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Summary
What does this PR do?
Adds armGBA 1.2.1 (20061e2) as an optional libretro core for
gb,gbcandgba. mGBA and Gambatte stay the defaults.GBA games run on a recompiler with AArch64, ARMv7 and x86-64 backends; GB and GBC games run on Gambatte-Speedrun's core.
Speed vs mGBA (one core, unthrottled):
Features:
armgbain the shader list).Testing & Verification
Test Steps
.tarin/storage/.update.armgbaand play.Test Results & Evidence
Additional Context & Reviewer Notes
armgbais listed after the default core on each system, withdecoration, netplay, rewind, autosave, cheevosines_features.cfg, as mGBA has.AI Assistance Disclosure
While ROCKNIX has no restrictions on using AI tools, transparency helps reviewers set the proper context during code review.
Did you use AI tools (e.g., ChatGPT, Copilot, Claude) to assist with this pull request?