[ALL] Implement prediction for forced and disabled player input masks - #2031
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speedvoltage wants to merge 1 commit into
Open
[ALL] Implement prediction for forced and disabled player input masks#2031speedvoltage wants to merge 1 commit into
speedvoltage wants to merge 1 commit into
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Network forced and disabled input masks to the owning client. Apply them to a stack copy during prediction so the command ring and verified checksum remain untouched.
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Issue:
The server can force or disable player buttons without telling the owning client. The client then predicts movement using inputs that the server changes.
Fix:
Send the button masks to the owning client and apply them to a copy of the command without modifying the original command or its checksum.