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Pull requests: ValveSoftware/source-sdk-2013

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Pull requests list

[ALL] Predict func_conveyor player movement
#2043 opened Aug 31, 2026 by speedvoltage Contributor Loading…
[HL2MP] Fix/prediction shared weapon recoil rng
#2041 opened Aug 30, 2026 by speedvoltage Contributor Loading…
Fix FreeQuantization function
#2040 opened Aug 30, 2026 by lferruzzi Loading…
[ALL] Predict trigger_push movement
#2036 opened Aug 28, 2026 by speedvoltage Contributor Loading…
[ALL] Track and record water-jump velocity for prediction
#2035 opened Aug 28, 2026 by speedvoltage Contributor Loading…
[HL2MP] Fix empty-fire cooldown scheduling for .357 and crossbow
#2034 opened Aug 28, 2026 by speedvoltage Contributor Loading…
[ALL] Send movement timers and state with full precision
#2032 opened Aug 28, 2026 by speedvoltage Contributor Loading…
[ALL] Implement prediction for forced and disabled player input masks
#2031 opened Aug 28, 2026 by speedvoltage Contributor Loading…
[ALL] Fix grenade prediction metadata and impact time initialization
#2030 opened Aug 28, 2026 by speedvoltage Contributor Loading…
Add sv_rough_landing_effects
#2028 opened Aug 27, 2026 by kusabana Contributor Loading…
don't write m_LastNetworkedValue on interp reset for predicted entities
#2027 opened Aug 27, 2026 by kusabana Contributor Loading…
[TF2] Fix wrong sorting behavior of the mute UI
#2021 opened Aug 25, 2026 by rockbruno Loading…
vbsp: snap edge bevel normals before calculating dist
#2019 opened Aug 25, 2026 by kusabana Contributor Loading…
Fix $detailblendfactor being ignored by UnlitGeneric
#2018 opened Aug 25, 2026 by kusabana Contributor Loading…
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