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[ALL] Send movement timers and state with full precision - #2032

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speedvoltage:fix/player-movement-timer-precision
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[ALL] Send movement timers and state with full precision#2032
speedvoltage wants to merge 1 commit into
ValveSoftware:masterfrom
speedvoltage:fix/player-movement-timer-precision

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@speedvoltage

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Issue:

Duck, duck-jump, jump, and step-size values lose precision while being sent to the client. This causes small but recurring movement corrections.

Fix:

Send these movement values at full precision.

Send duck, duck-jump, jump, and step-size state without lossy float quantization. This removes recurring correction noise from values used directly by predicted movement.
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