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Pull requests: decompfrontier/server
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handlers: mission energy cost, level-up, and battle drops
#42
opened Aug 5, 2026 by
Seltraeh
Contributor
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handlers: PermitPlace injection so the Grand Gaia world map renders
#41
opened Aug 5, 2026 by
Seltraeh
Contributor
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handlers: report inventory, unit, town and campaign state from UserInfo
#40
opened Aug 5, 2026 by
Seltraeh
Contributor
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handlers: campaign subsystem — mission list, battle lifecycle, and rewards
#39
opened Aug 5, 2026 by
Seltraeh
Contributor
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handlers: cutscene viewed-state and world-map entry acknowledgements
#38
opened Aug 5, 2026 by
Seltraeh
Contributor
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handlers: populate the reinforcement slot from FriendGet
#37
opened Aug 5, 2026 by
Seltraeh
Contributor
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handlers: town facilities and locations with upgrade persistence
#35
opened Aug 5, 2026 by
Seltraeh
Contributor
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handlers: unit operations — fusion, evolution, selling, and favourites
#34
opened Aug 5, 2026 by
Seltraeh
Contributor
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handlers: item inventory — equip, favourite, sell, mix, and tutorial seeding
#33
opened Aug 5, 2026 by
Seltraeh
Contributor
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db: ordered migrations, user_items table, and shared inventory helpers
#32
opened Aug 5, 2026 by
Seltraeh
Contributor
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data: port 26 MST tables and normalise deploy/system to the *_mst.json convention
#31
opened Aug 5, 2026 by
Seltraeh
Contributor
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build: Ninja Multi-Config, schema codegen, and the offline-mod FPS cap endpoint
#30
opened Aug 5, 2026 by
Seltraeh
Contributor
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Build: drop glaze /GL+/LTCG so MSVC Release links
#29
opened Jul 18, 2026 by
Seltraeh
Contributor
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