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i18n(zh-CN): full catalog for the v1.20.6 source - #5
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Same tone throughout (你, not 您), client terminology for Rift (裂缝) and Dungeon (副本), and the gain/buff pair (收益/增益) confirmed in filvoch#1. Credit line translated for cfg.about.translator.zh.
…tegory 600011 - @meta.sourceHash -> 1e81ce42… (the real 1.20.6 hash; the public pt-BR.json carried a stale one) - mech.category.colisao / guide.mec.cat.colisao -> 副本, per the decision that en is the intended label for category 600011
Wattls
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Fixes the three things mentioned in filvoch#1 after the import of filvoch#5: - 4 keys: restore the leading/trailing space or newline the source has - 6 keys: keep 'AionCore Meter' as written (was 统计器) - 5 keys: keep 'Aion 2' as written (was 《永恒之塔 2》) Rift/裂缝 and Dungeon/副本 already match the glossary.
filvoch
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i18n(zh-CN): edge spaces and keep-as-written names (follow-up to #5)
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Full
i18n/zh-CN.jsonfor the v1.20.6 source: 5,584 keys, same set and same order asi18n/pt-BR.json(7611b3e),@metakept atmachine: true, reviewed: false,sourceHashinherited from the source.node scripts/validate-i18n.mjs→ok zh-CN.json.What changed since the merged #4
1. One tone throughout: 你. Answering the question in #1 — the UI should use 你, not 您. Your count was right that the merged catalog was inconsistent:
legal.*andconsent.*were already 你, whilesupport.*,site.first_access.*,cfg.cubes.*,radar.rel.*andsettings.overlays.*had drifted to 您. I normalised the 87 keys that still had 您, so the whole catalog is now 你. A game UI should not switch register between two neighbouring screens, and 您 reads stiff on a damage meter.2. Rift = 裂缝. This one is settled by the client's own data, not by preference. In the game's zh-Hans name table:
Rift→ 裂缝Time Rift→ 时间裂缝Rift Zone Swarm→ 裂缝地带虫子 (and ~55 moreRift Zone …entries)裂缝 appears 60+ times across the name data and 裂隙 appears zero times. My catalog had 5 stray 裂隙 keys (
mapa.categoria.fenda,agenda.rift.seen,check.task.fenda_desconhecida.name,settings.overlays.timers.ativo.*); all are 裂缝 now, matching the four keys that were already correct.3. Dungeon = 副本. The client's name data has no generic label for it (dungeons are listed by proper name only: 克劳洞穴, 乌努库库峡谷…), so this one is convention, not extraction: 副本 is what Chinese players and the Aion client use, and my catalog already used it in all 78 keys — there was never a 地下城 / 地牢 / 迷宫 variant.
The alternation you saw is almost certainly these two keys:
mech.category.colisaoguide.mec.cat.colisaoThe key and the pt-BR string say collision, the English string says Dungeon — that looks like an English-source slip rather than a translation choice, so I translated by the pt-BR semantics. Tell me which one is intended: if that category really is "Dungeon", both should be 副本 and I'll send the follow-up; if it is "Collision", the
en.jsonstring is the one to fix.4.
cfg.about.translator.zhtranslated:简体中文翻译:{name}(GitHub).5. 台湾 wording kept as the plain form, as you preferred — I do not want a server-region label to hold up the catalog.
Nothing else moved: the game terms you adopted into the glossary (隐藏背包, 基纳, 战斗力, 奥德能量, 深渊点数) and the 收益 / 增益 pair are unchanged.
Notes
id → nameJSON (9,780 NPCs / 9,268 skills, id-matched against the English names). I'll wait for you to confirm the format and the path before opening anything.