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Fix legacy OVRTX cloning of instanced geometry and unused variants #7871
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412cac4
Preserve instanced visuals when cloning active OVRTX sources
ooctipus cf22f28
Merge branch 'develop' into fix/ovrtx-active-clone-sources
kellyguo11 578e6e0
Default OVRTX to ovstage cloning
maxkra15 0280116
Revert "Default OVRTX to ovstage cloning"
maxkra15 797ea7b
Merge branch 'develop' into fix/ovrtx-active-clone-sources
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source/isaaclab_ov/changelog.d/fix-legacy-ovrtx-instance-cloning.rst
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,6 @@ | ||
| Fixed | ||
| ^^^^^ | ||
|
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||
| * Fixed missing cloned visuals in the legacy OVRTX renderer by expanding nested USD instances | ||
| in its exported clone sources. Simulation stages and the ovstage renderer path retained | ||
| their original instancing. |
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is this supposed to be required? does this happen pre or post cloning?
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this is for legacy
renderer.clone_usd()path, becuase it currently drops geometry beneath nested USD instances - instead we expand instances in the temporary export before OVRTX loads and clones it. it does not modify the simulation stage, and the ovstage path skips the workaround and retains instancing. this is pre cloningThere was a problem hiding this comment.
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would it impact the rendering performance? if we make visual geometries not instanceable, it normally increases the memory usage quite a bit.