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A learning library on decompilation: tools, techniques, game projects, and study paths

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Decompilation Reference Library

Built 2026-10-07 for Kenny Edgar. Goal: grow toward decompiling games. Sources linked in each file; verify before relying on version-specific details.

File Topic
01-history-and-tools.md History; IDA/Hex-Rays, Ghidra, Binary Ninja, RetDec, angr, radare2/Cutter, ILSpy/dnSpy, Il2CppDumper, jadx; timeline to 2026
02-matching-decomp-projects.md SM64, OoT/MM (ZAPD), pret, Paper Mario, Melee, Twilight Princess, PS2; Melee 100%, project kinds, GBA project table
03-static-recompilation.md N64Recomp, XenonRecomp, Ship of Harkinian; how gbarecomp works, decomp vs recomp
04-decomp-tooling.md decomp.me, m2c, asm-differ, splat, objdiff, permuter; GBA splitters, permuter/differ in depth, common mistakes
05-ai-llm-decompilation.md LLM4Decompile and AI-assisted RE; byte-oracle lesson, contested claims, 2026 takedowns
06-platform-notes.md MIPS/N64, PPC/GC/Wii, ARM/GBA/DS/Switch, x86/PC, Unity/Unreal; GBA/Thumb deep dive (memory map, calling convention, codegen tells)
07-workflow.md Step-by-step game decomp workflow; worked example from PR #34, checklist, common mistakes
08-legal-ethics.md Legal and ethical notes (not legal advice); safe repo shape, 2026 AI takedowns
09-box-tool-availability.md What's installed on this box
10-media-notes.md User-shared videos
11-desktop-apps-photoshop.md Non-game apps: Photoshop news, C++ RE, PSD, legal
12-tracking-new-projects.md Where to find new projects
13-candidate-projects.md Ranked shortlist of projects to work on
14-paper-mario.md Paper Mario decomp/port status
15-developer-profiling.md Studio/developer profiling and code reuse

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