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  • AUSTRALIA NATIONAL UNIVERSITY
  • MEL AUSTRALIA

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tyduc45/README.md

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Hi, I'm tyduc45

Computer Graphics, GPU Programming, Systems Programming and Game Development

About Me

  • Computer Science student at The Australian National University (ANU)
  • Interested in computer graphics, real-time rendering, and GPU programming
  • Programming with C/C++, Python, and C#
  • Currently exploring graphics APIs, rendering systems, and performance-oriented computing

Tech Stack

C, C++, Python and C#

OpenGL Vulkan CUDA Unity Unreal Engine

Featured Projects

ShaderLab Vulkan shader authoring tool

ShaderLab · In Progress

A Windows Vulkan 1.4 shader authoring tool written in C++. It supports glTF model loading, an ImGui-based editor interface, and an iterative shader compilation workflow.

C++ Vulkan 1.4 GLSL ImGui CMake vcpkg

Experiments with CUDA SGEMM kernels, focusing on GPU programming and performance-oriented matrix multiplication.

CUDA C++ CMake

A Unity compute-shader ray tracer exploring BVH construction and accelerated ray/mesh intersection.

Unity C# Compute Shader BVH

GitHub Activity

GitHub statistics Most used languages

3D GitHub contribution graph

Pinned Loading

  1. cargo_dash cargo_dash Public

    C#

  2. shaderlab shaderlab Public

    C++

  3. ray-tracing-acc-research ray-tracing-acc-research Public

    C#

  4. ray_tracing ray_tracing Public

    C++

  5. no-graphics-api no-graphics-api Public

    C

  6. sgemm_optimization_log sgemm_optimization_log Public

    Cuda