- Computer Science student at The Australian National University (ANU)
- Interested in computer graphics, real-time rendering, and GPU programming
- Programming with C/C++, Python, and C#
- Currently exploring graphics APIs, rendering systems, and performance-oriented computing
ShaderLab · In Progress
A Windows Vulkan 1.4 shader authoring tool written in C++. It supports glTF model loading, an ImGui-based editor interface, and an iterative shader compilation workflow.
C++ Vulkan 1.4 GLSL ImGui CMake vcpkg
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Experiments with CUDA SGEMM kernels, focusing on GPU programming and performance-oriented matrix multiplication.
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A Unity compute-shader ray tracer exploring BVH construction and accelerated ray/mesh intersection.
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